Even I wouldn’t have written this tool if someone didn’t explicitly ask me to. This tool was written because not everybody is an insider, and most probably a lot of people don’t even know that this can be achieved. This is, of course, very easy for insiders who do it every day with the CFF Explorer. In order to achieve this, a flag has to be set in the file’s internal format. To gain these 2GB, you just have to use this tool to patch the executable (.exe file) of the software you want to have these additional GBs of virtual memory. On 圆4 these two other GB can now be accessed by 32bit applications. The mods are loaded in alphabetical order, thats why the numbering was added. On x86 applications have 2GB of virtual memory out of 4GB (the other 2GB are reserved for the system). Why things are this way on 圆4 is easy to explain. It automatically creates a backup copy of the original executable. It can be used by clicking on it and choosing the file or through command line (e.g.: “4gb_patch file.exe”). To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. Sim city 2013 unlike other games doesnt have direct counting of population and taxes but through formulas because of which you dont get more taxes for example if you exceed 40000 inhabitants. I was looking for mods but some didnt work for me but the links dont work anymore. This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on 圆4 platforms. Fiding mod for fixing taxes and population. Anything designed to circumvent DRM is not permitted. Sign In Sign in with Discord SC13 Game Mods Sign in to follow this Followers 87 Modifications to the core game engine for SimCity (2013). While railways can be extended for building stations, highways cannot be modified much more than connecting the main road to the T-interchange.I originally wrote this tool for a friend of mine who needed it. SC13 Game Mods Welcome to Simtropolis A community dedicated to the SimCity series, CSL and other city-building games. Highways and railways are pre-built in SimCity (2013) for connecting cities. Avenues and highways can now interconnect, as well as the addition of cloverleaf interchanges and T-interchanges.Ī popular mod for SimCity 4 is the Real Highway Mod, included as part of the Network Addon Mod, which allows the player to build a more realistic looking highway, as well as allowing the player to create a custom interchange. SimCity 4: Rush Hour included two types of highways: elevated highways and the all-new ground highways. However the game treats this interconnection as broken: no traffic will use this particular connection. Highway interchanges are made by adding either onramps or highway pieces to intersecting highways.Ī popular trend among players is to directly connect avenues (two parallel roads) with a highway. Intersecting highways create an otherwisely simple interchange.Įlevated highways return in SimCity 3000. Highways are connected to roads via onramps. Im waiting for the Japanese mod pack that someone is compliling at 4chan. Highways, debuting in SimCity 2000, are elevated. While not pertaining to farms, you can do some amazing things with mods in SimCity 4.
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